1. Video Training Sucks: Part 2

    This is a follow-up to an article I wrote about the poor state of video training and what we can do better. In that post, I identified key points that I thought needed to be addressed for video training to be more effective. They were: Limit your focus - get to the heart of what you're trying to...


    Sunday, 8 March 2020

  2. RBD Design - Secondary Fracturing

    One way to get some more variation and interest out of your rbd simulation is to add secondary fracturing.  This can be done in a number of ways but the basic idea is to setup your initial sim with a mixture of hero pieces and supporting pieces (I talk more about that in this video). Then create...


    Sunday, 12 February 2017

  3. Video Training Sucks (and what we can do to make it better)

    I'm just going to put it out there - the state of video training for a lot of subjects suck. The number of times I've almost fallen asleep from a lousy video tutorial or had the excitement for a new topic wrenched from me over hours of wasted watching time is beyond me. I love learning, and I'm a I...


    Thursday, 9 February 2017

  4. Learning Houdini Like A Language

    So here's an idea - what if a new student to Houdini approached the process like learning a language? There are 2 ideas that I think new users to Houdini could benefit from. The first is learning the 20 most common nodes in the SOP context first. This is similar to language learners starting with a...


    Tuesday, 7 February 2017